Tactics Prototype

A test prototype I programmed in Unity Engine to simulate a faction, turn and movement system in a 3d Environment.

Tactics Prototype

Game

I developed this game in Unity Engine. Tiles, characters and props use Unity Scriptable objects, A* algorithm is used for path traversal but in a 3d environment, with limits on how high a character can go and jump from. A turn system manages the turns of player and enemy factions and units.

Software Used

  • Unity Engine
  • Blender
日本語